The other pipe gets everything that is not hydrogen. Now, this only filters the hydrogen so my hydrogen generator won't break. I'm using this in my above design, just in a much more compact layout. This design is incapable of error, it cannot send my selected element into the negated shutoff and cannot send the wrong element into the filtered shutoff. Both element sensors are set to the same element, but one negated so everything that is my selected element leaves through the bottom shutoff and everything that is _not_ my selected element leaves through the left. Input into the filter loop is through the bridge on the right. In the above example the gas loop goes clockwise. Because the gas never stops moving and because of how timing works in the game, the only gas that is able to enter a shutoff is the gas that has triggered the element sensor right before the shutoff. To make sure it works you input into the filter loop via a bridge that attaches between the output of the direction setting bridge and the the first element sensor. It consists of a loop of two element sensor+shutoff pairs in a chain, and a bridge to set the direction of the loop. Whenever an output pipe is full and the gas has nowhere to go, it will circulate within the filter loop indefinitely until the output pipe has space. The double element sensor+shutoff design filters one gas at 100% precision, and is unable to clog up as long as the output pipes are not full. It's a mod that colors buildings based on their material so it's easier to see what is made of what.ĭoes it have a clogging prevention? Otherwise packets might go into the wrong vent The hydrogen output pipes are merged and run into a hydrogen generator. Here are two units in action, with some slight modifications: I added a secondary water input, removed bits meant for tiling with neighboring units on the edge, and installed an override switch on the right, that enables the diffusers regardless of pressure. Electric wiring and all the automation other than shutoffs can be made from lead. The element filters are set to Hydrogen, the atmo-sensor to Below 500g, and the oxygen diffuser to 9 priority so they keep them fully stocked in an emergency.Įlectrolyzers, diffusers, pumps and shutoffs need to be made of gold amalgam, as the room can get quite hot. With a hydrogen generator added, a single coal generator can keep two units running indefinitely. Normal power consumption is 620W per unit, potential maximum if backup circuit and main circuit are on the same time is 740W, meaning that a single coal generator with a battery as buffer can about keep one unit going in normal mode in a pinch. However, the bottom pump will turn on regardless if the fallback circuit is activated. While it uses the double element sensor + shutoff filtering to filter hydrogen with full precision, I also positioned the pumps above and below, so one pump will always pump oxygen and the other will pick up all the hydrogen for simply more efficient gas packets inside the pipes.Įach unit has its own on/off switch that toggles the electrolyzers and pumps. It uses electrolyzers, but it also has a fallback system with an algae deoxidizer (now "oxygen diffuser") that kicks in if pressure in the room falls low, meaning the electrolyzer is not running. I call it a unit because you can place any number of these in a row and they will tile (the Blueprints addon comes really handy).
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